Pieces:
Chess Board
2x miniatures in the form of an archdemon, a small tab on the front has 10 written on it.
2x miniatures of an imp with a small tab on the back with 1 written on it.
2x miniatures of an imp with a small tab on the back with 2 written on it.
2x miniatures of an imp with a small tab on the back with 4 written on it.
2x miniatures of an imp with a small tab on the back with 8 written on it.
All imp miniatures are identical except for the number on their tab.
The goal of the game, like chess, is to capture the opponents archdemon. The archdemon is capable of moving 2 spaces, up, down, left, right. The imps are capable of moving 3 spaces up, down, left, right, forwards diagonal.
Units are captured by moving an attacking piece onto a defending piece. If the score of the attacker is equal to or higher than that of the defender the piece is captured. If a forward facing piece has a score lower than the defender the attack is simply ineffective. If the piece has a rear facing number then any piece it attacks is automatically considered captured unless the opponent decides to “call your bluff.” If the piece attacking was too low to capture the piece it is captured instead. If the piece attacking was high enough to capture the defender, then the piece is removed from play and the value of the attacker is subtracted from the archdemon’s score. If an imp piece is being captured by the archdemon, the player may bluff and declare the piece too large to be captured. If an attacker calls a defender’s bluff, then if the piece could have been captured it will, if it was too large to capture though, the difference in score will be subtracted from the archdemon’s score. If an archdemon’s score falls to 0 it is automatically considred captured.
The tab on the rear could have a dial for the numbers. IIRC MechWarrior DarkAge does it like that.
You mean to reduce the number of variants of Imps that needs to be printed, or to better hide the number?
Only the Archdemons whose number faces forwards have a changing stat, though I had considered some strategies for changing the base. I’m not familiar with all the different “on base” miniature score keeping systems.