A link to the DeviantArt of this weeks art piece.

Just got a new style of brush worked out, doing a lot of work with it.

On a completely unrelated note…
Akido Tank
Akido tanks don’t require any specific focus, all of it’s skills draw from the immediately available unarmed skill cloud so leg strength can be especially important if you intend to also do damage.

The basic setup for an akido tank is to set up each row so that you have a redirect, evasion and counter/invasion(opener)/throw(closer).
Redirects: Change the direction of their strike and add to it’s cooldown time. It’ll prevent them from parrying as well, so it’s a good way to open up a tougher opponent for your teammates to get some undisturbed attack time. If a redirect fails you’ll take 2x normal damage.
Evasion: Some basic dodges to avoid taking damage. Even if an evasion fails the damage dealt will be reduced 33%.
Counter: An attack timed to strike slightly faster than an opponent, disrupting their current attack. Very powerful against AOE opponents.
Invasion: A form of counter where rather than just striking an opponent, you instead enter their space and use their own movements to increase the power of your attack. Deals base kick damage + 33% of the enemy’s base damage for the attack countered.
Throw: Does no damage on it’s own, but knocks down opponent and moves them several meters away. Requires the lower body strength to overcome their weight.

Akido tanks have a slight disadvantage due to their requiring the opponent to be attacking, but it isn’t they themselves that necessarily need to be under attack. They are pretty much always light on the damage dealing, but a well timed invasion can floor an enemy who was going for a big burst damage attack. They are one of the few types where their effectiveness tends to decrease as you go upwards in base size, they are at their best with the speed to get in their counters and completely evade attacks.

Leave a Comment