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I’ve decided to scrap the platformer for now.

Since about a week into it I ran into a bit of a wall. I’ve been pushing against that wall for a while now, but just can’t seem to surmount it. I just can’t find the FUN. Maybe I’m just too far removed from the genre, but I can’t seem to think of how to make standard platforming straight up fun.

That isn’t to say platforming can’t be fun, just that I can’t drum up a way to make that game and have it be fun. A few ideas have come to mind, though this time I’m trying to start from game play and build from there.

I’ll still likely be using TGB (Torque Game Builder) and therefore 2d assets. No point reinventing the car at this stage. ~.^

Thought I’d take a few pictures and let people get to know the “work environment” that I’m plugging away at.

This is the view from the doorway, you can see the couch I’ve started sleeping on the last few days and the desk hiding away to the right back there.

The desk… well actually it’s a table, but I like to call it a desk. Makes it sound more official.

Of course I use the space to draw copious amounts of concept art…

And other equally important things.

Good news is, I always have my drafting table to fall back on. Even if it is missing the screws to allow it to tilt up.

The work environment is treating me well so far. The boss is a neurotic bitch though. ~.^