Posts archived in creation

Thought I should add – This is a thought expirement!

Basic Design Premise:
Create a massively multi-player persistent world based on artistic creation and socialization with competition but devoid of violence.

Setting (Underlying Simulation):
An urban environment with emphasis on the warehouse and downtown areas. NPCs wandering the streets taking note of any fliers, graffiti, or pamphlets they may be handed/come across. Loose instancing for personal apartments. There is a monthly ballot on which eight issues will be voted on by the NPCs, should be things that have some effect on PCs, for instance whether the city will add buildings in the warehouse district or improve roads in the warehouse district.

Art Direction:
Cold urban grit, stylized but should avoid looking childish.

Gameplay:
Players begin in the game with a daily allowance and the shirts on their back inside of an instanced tutorial.
They may skip the tutorial or learn how to tag, create fliers and pamphlets, play instruments and even have the in-game social network explained to them. End it with them choosing positions on the current eight issues, these positions can be changed at any time, but changing does not have retroactive effects. (Players may choose to abstain.)
When players enter the world, they have a small amount of starting capital and some cans of spray paint. They can tag buildings in the warehouse district, or print and hand out fliers or pamphlets in any of the areas. These will get their side of issues before the NPCs. The NPCs will vote based on how much they see of the taggings, fliers, etc… by players with an opinion on the issue. When an issue you agree with passes, you get an increase in your allowance.
There is a tri-monthly community award contest. Players vote for other players, not themselves, for categories such as best tagging, best musician, most popular, most helpful, etc… Winners have their allowance raised proportional to their position, first place wins more than second place, so on and so forth.
Gamemasters should be actively arranging parties, “live” music performances, and so forth within the game to keep a vibrant community in the game.
Players can elect to have taggings and songs saved permanently in their profiles. To get all parts of a song from the band, simply play it while in a group and have one member save it. Members of a group may also tag collaboratively.

I’ll leave it there for this post.